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THEME: VISION TOWARDS ICT REVOLUTION

ICITS 2020
6th International Conference on Information Technology & Society (Online)

Organized by:
:: Faculty of Science & Information Technology, KUIS ::
:: KUISCELL Sdn. Bhd. ::

CALL FOR PAPERS

The ICITS 2020 secretariat cordially invites submission of academic articles to the 6th International Conference on Information Technology & Society 2020. This online conference is a platform to bring researchers, developers and practitioners together from academia and industry working in areas of Information Technology and its contribution to the society. The online conference is hosted by Faculty of Science & Information Technology, International Islamic University College of Selangor in collaboration with KUISCELL Sdn. Bhd.

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CONFERENCE SUB-THEME

Database and Programming, Semantic Technology, Visualisation Techniques, Quantum Information Science, Artificial Intelligence, Computer Architecture Design, Disruptive Cyber Security Technology, Computer Vision and Robotics, Parallel and Distributed Computing, Pervasive Computing and Network, Operating Systems, Sensors and Telemetry System, Social Media Analytics, Real-Time and Embedded Systems, Data Mining, Information Retrieval (IR), Natural Language Processing (NLP), Cloud and Distributed Computing, Speech Processing, Data Engineering and Knowledge Engineering, Signal and Image Processing, Scientific Computing, Computational Optimisation, Information Security, Cryptography, Cyber Law and Ethics, Network Security.

Multimedia, Multimedia in Education, Computer in Education, Intelligent System, Information Systems, Multimedia Services and Applications, Multimedia Information Systems, Mobile Games, Game Evaluations, Games for Learning and Wellbeing, Human-Computer Interaction in Games, Simulations and VES, Bioinformatics and Telemedicine, Learning Systems, Information Governance, Game Design and Gamification, Augmented Reality, Alternate Reality Games, Virtual Environments, Internet of Things (IoT), System Recognition, Animation for Serious Games and Virtual Worlds, AI Applications for Serious Games, Serious Games Methodologies, User-Modelling in Serious Games, Image Understanding.

Multimedia in Education, Multimedia and Society, 3-D Processing, Design and Construction, Games, Intelligent Multimedia Interface, Multimedia Communication, Multimedia Content Security, Multimedia Copyright Protection, Multimedia Data Mining, Multimedia Processing, Multimedia Semantic Analysis, Multimedia Content Understanding, Multimedia Database Management, Long-Life Learning, Illumination, Sampling and Scanning Image Enhancement, Image and Video Processing Hardware and Software, Image Rendering and Quality, Imaging Sensors and Acquisition Systems, Implementations and Architectures, Innovative Multimedia Systems or Devices, Intelligent E-Health Based on Multimedia Analysis, Internet/Mobile Multimedia Sharing, Computational Photography.

Natural Language Processing, Algorithm and Programming, Decision Support Systems, Machine Translation, Computer Science, Languages and Programming Techniques, Machine Learning, Crime Detection Based on Multimedia Analysis, Light Fields and Multiple-View Signal Processing, Mobile Plenoptic Acquisition and Display, Morphological Operations, Motion Detection and Estimation, Multispectral, Colour and Texture Processing, New Plenoptic Display Approaches and Devices, New Sensor Designs for Plenoptic Signal Acquisition, Neural, Adaptive and Fuzzy Processing.

Intelligent Information Systems, Information Technology in Society, Information Policy, Social Media and Community, Social Impact of IT, Emerging Technologies, Multimedia and Society, Multimedia Education, Long-Life Learning, E-Commerce, Current Issues of ICT and Society, Knowledge Management, ICT in Education. Cyber Security Issues. Digital Game Based Learning, Impact of Digital Games.

The Cloud, Video Streaming, Augmented Reality, Learning Simulations, Virtual Reality, Blockchain, FlipGrid, Hybrid Learning, Adaptive Learning Platforms, 5G, Artificial Intelligence, Interactive Video, Learning Analytics, Automation, App-Based Learning.

IMPORTANT DATES

*Dates are subject to change

ABSTRACT SUBMISSION

15 AUGUST 2020

FULL PAPER SUBMISSION

31 AUGUST 2020

PAPER ACCEPTANCE

13 SEPTEMBER 2020

CONFERENCE

11 NOVEMBER 2020

CONFERENCE FEES 

CATEGORY FEE
International PresenterUSD 30 (RM 125)
International Presenter (second paper and onwards)USD 12 (RM 50)
Malaysian / KUIS PresenterRM 125
Malaysian / KUIS Presenter (second paper and onwards)RM 50
Student PresenterRM 75
International ParticipantUSD 18 (RM 75)
Malaysian / KUIS ParticipantRM 75
Student ParticipantRM 30

PAYMENT INFORMATION

Kindly email your bank-in slip to icits@kuis.edu.my once payment has been made.

Bank Account Information

Account Name:
KUISCELL SDN. BHD.

Bank Account Number:
12-0290-1006-4136

Bank Name:
BANK ISLAM (M) BERHAD

Branch:
Bandar Baru Bangi

Swift Code:
BIMBMYKL – Bank Islam Malaysia

SPONSORED BY

Media Sponsor

ORGANISED BY

CONTACT

Venue

(Online)

Phone:

Mrs. Asrina Suriani Binti Md Yunus
+60 12-388 7572

Mrs. Farhana Binti Abdullah Asuhaimi
+60 19-202 8682

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