free website design templates





THEME: VISION TOWARDS ICT REVOLUTION

ICITS 2020
6th International Conference on Information Technology & Society (Online)

Organized by:
:: Faculty of Science & Information Technology, KUIS ::
:: KUISCELL Sdn. Bhd. ::

To all reviewers, we highly appreciate your contribution. All accepted papers with author registration, complete fee payment, presentation at the conference and subject to approval of Editorial Board will be published in the ICITS 2020 e-Proceeding of the International Conference on Information Technology & Society 2020.

Selected papers also will be recommended to be published in MyJICT - Malaysian Journal of Information Communication Technology.

Ahmad Syukri Bin Adnan
Director of ICITS 2020
IT & Multimedia Department
Fakulti of Science & Information Technology
International Islamic University College Selangor (KUIS)
Bandar Seri Putra, 43000 Kajang, Selangor, Malaysia
Phone/SMS/WhatsApp/Telegram: +601 8989 9072
E-mail: icits@kuis.edu.my

Mobirise

SUB-THEME

Database and Programming, Semantic Technology, Visualisation Techniques, Quantum Information Science, Artificial Intelligence, Computer Architecture Design, Disruptive Cyber Security Technology, Computer Vision and Robotics, Parallel and Distributed Computing, Pervasive Computing and Network, Operating Systems, Sensors and Telemetry System, Social Media Analytics, Real-Time and Embedded Systems, Data Mining, Information Retrieval (IR), Natural Language Processing (NLP), Cloud and Distributed Computing, Speech Processing, Data Engineering and Knowledge Engineering, Signal and Image Processing, Scientific Computing, Computational Optimisation, Information Security, Cryptography, Cyber Law and Ethics, Network Security.

Multimedia, Multimedia in Education, Computer in Education, Intelligent System, Information Systems, Multimedia Services and Applications, Multimedia Information Systems, Mobile Games, Game Evaluations, Games for Learning and Wellbeing, Human-Computer Interaction in Games, Simulations and VES, Bioinformatics and Telemedicine, Learning Systems, Information Governance, Game Design and Gamification, Augmented Reality, Alternate Reality Games, Virtual Environments, Internet of Things (IoT), System Recognition, Animation for Serious Games and Virtual Worlds, AI Applications for Serious Games, Serious Games Methodologies, User-Modelling in Serious Games, Image Understanding.

Multimedia in Education, Multimedia and Society, 3-D Processing, Design and Construction, Games, Intelligent Multimedia Interface, Multimedia Communication, Multimedia Content Security, Multimedia Copyright Protection, Multimedia Data Mining, Multimedia Processing, Multimedia Semantic Analysis, Multimedia Content Understanding, Multimedia Database Management, Long-Life Learning, Illumination, Sampling and Scanning Image Enhancement, Image and Video Processing Hardware and Software, Image Rendering and Quality, Imaging Sensors and Acquisition Systems, Implementations and Architectures, Innovative Multimedia Systems or Devices, Intelligent E-Health Based on Multimedia Analysis, Internet/Mobile Multimedia Sharing, Computational Photography.

Natural Language Processing, Algorithm and Programming, Decision Support Systems, Machine Translation, Computer Science, Languages and Programming Techniques, Machine Learning, Crime Detection Based on Multimedia Analysis, Light Fields and Multiple-View Signal Processing, Mobile Plenoptic Acquisition and Display, Morphological Operations, Motion Detection and Estimation, Multispectral, Colour and Texture Processing, New Plenoptic Display Approaches and Devices, New Sensor Designs for Plenoptic Signal Acquisition, Neural, Adaptive and Fuzzy Processing.

Intelligent Information Systems, Information Technology in Society, Information Policy, Social Media and Community, Social Impact of IT, Emerging Technologies, Multimedia and Society, Multimedia Education, Long-Life Learning, E-Commerce, Current Issues of ICT and Society, Knowledge Management, ICT in Education. Cyber Security Issues. Digital Game Based Learning, Impact of Digital Games.

The Cloud, Video Streaming, Augmented Reality, Learning Simulations, Virtual Reality, Blockchain, FlipGrid, Hybrid Learning, Adaptive Learning Platforms, 5G, Artificial Intelligence, Interactive Video, Learning Analytics, Automation, App-Based Learning.

Editorial / Secretariat

● Nurkaliza Binti Khalid (PhD)
● Pn. Siti Azrehan Binti Aziz
● En. Che Wan Shamsul Bahri Che Wan Ahmad

e-ISSN

2716-6732

e-PROCEEDING TABLE OF CONTENTS

KEBOLEHGUNAAN APLIKASI PEMBELAJARAN STRUKTUR DATA BERASASKAN TEKNOLOGI WEB DAN MULTIMEDIA
Noor Fadzilah Ab Rahman

SOCIO-DEMOGRAPHIC IMPACT ON DIGITAL PAYMENT ADOPTION AMONG MALAYSIAN USERS
Vimala Balakrishnan, and Meeshalini

TYPOGRAPHY TYPOGRAPHY STYLES STYLES STYLES BASED ON THETHE CATEGORISATION
Wendy Loh Pei Ern, Ahmad Syawal Mohd Lajis, and Ahmad Syukri Adnan

ANALISIS FAKTOR KEBOLEHGUNAAN DALAM REKABENTUK BUKU TEKS DIGITAL MENGGUNAKAN TEKNIK FUZZY DELPHI
Wan Noor Azhar bin Wan Sulaiman, and Siti Ezaleila Mustafa

TAHAP KESEDIAAN DAN EMOSI PELAJAR SEKOLAH MENENGAH SELANGOR DAN WILAYAH PERSEKUTUAN BELAJAR SECARA ATAS TALIAN KETIKA PKP HINGGA PKPP 2020
Rafiza Binti Kasbun, Nurkaliza Binti Khalid, and Ahmad Syukri Bin Adnan

MODEL PEMBANGUNAN PUSAT DATA HIJAU SEKTOR AWAM
Mohamad Shanudin Zakaria, and Abdul Aziz Saad

THE EFFECTS OF ADAPTIVE HINTING FRAMEWORK USING ANIMATED PEDAGOGICAL AGENT
Mohd Fadli Ahdon, and Mohd Noor Arif Bin Abdullah

ANALISIS AWAL TERHADAP RESPONS PELAJAR BAGI PROGRAM SARJANA MUDA TEKNOLOGI MAKLUMAT (TEKNOLOGI RANGKAIAN) DI KOLEJ UNIVERSITI ISLAM ANTARABANGSA SELANGOR
Marziana Abdul Majid, and Asrina Suriani Mohd Yunus

APLIKASI MUDAH ALIH BAHASA ARAB TAHUN 1 BERBANTUKAN TEKNOLOGI REALITI LUASAN(AR)”
Helyawati Binti Baharudin, Akmal Hamdi Yusof, Farhana Abdullah Asuhaimi, and Shakirah Mohd

IMPACT EVALUATION OF STRENGTHENING GOVERNANCE MANAGEMENT PROJECT AT NATIONAL BOARD OF REVENUE
Ahsanullah M Dewan, Shams Ara Nazmin, and Naquib Bin Mahbub

MANAGEMENT INFORMATION SYSTEM DEVELOPMENT UNDER NATIONAL AGRICULTURE TECHNOLOGY PROGRAM AT BANGLADESH AGRICULTURAL RESEARCH COUNCIL
Ahsanullah M Dewan, and Shams Ara Nazmin

PENCANTAS BAHASA MELAYU BERASASKAN PETUA UNTUK AKSARA JAWI LAMA
Che Wan Shamsul Bahri C.W.Ahmad, Khairuddin Omar, Mohammad Faidzul Nasruddin, dan Mohd Zamri Murah

SISTEM PENGURUSAN MASJID AL-AZHAR KOLEJ UNIVERSITI ISLAM ANTARABANGSA SELANGOR (KUIS): MODUL HEBAHAN AKTIVITI
Che Wan Shamsul Bahri CW Ahmad, Khirulnizam Abd Rahman,
Saifulah Samsudin, Mohd Shahrul Nizam Mohd Danuri, and Nur Muizz Mohammed Salleh

THE IMPACT OF VIDEO-BASED MODULE TO THE STUDENT THROUGH ACTIVE LEARNING IN PROJECT DEVELOPMENT
Shahrina Shahrani1, Rohizah Abd Rahman, Masura Rahmat,
Azura Ishak, Noor Faridatul Ainun Zainal, and Hafiz Mohd Sarim

FACTORS INFLUENCING SME(S) COMPANIES IN PRODUCING WEBSITE CONSIDERING WEB ACCESSIBILITY FEATURE: A PRELIMINARY STUDY
Ng Chyi Horng, Nurazean Maarop, Ganthan Narayana Samy, Noor Hafizah Hassan, Norziha Megat Mohd Zainuddin, Maslin Masrom, and Pritheega Magalingam

MIT APP INVENTOR AS AN APP-BASED LEARNING TOOL FOR ELECTRICAL SERVICE COURSE IN BUILDING SERVICES ENGINEERING AT MALAYSIAN POLYTECHNICS
Victor Teng Kok Leong

POTENSI TEKNOLOGI AUGMENTED REALITY (AR) DALAM PEMBELAJARAN TADABBUR AL-QURAN: SATU TINJAUAN TERHADAP PENYELIDIKAN LEPAS
Roslinda Ramli, Siti Zaharah Mohid, and Hafiza Abas

AUGMENTED REALITY BOOK TO AID LEARNING TADABBUR AL-QURAN: A VISUALIZATION TOOL
Roslinda Ramli, Siti Zaharah Mohid, and Hafiza Abas

PERSEPSI PELAJAR MULTIMEDIA KE ATAS SESI PEMBELAJARAN DALAM TALIAN KURSUS REKABENTUK GRAFIK
Ahmad Syukri Adnan, Mohammad Imran Ahmad, Ahmad Syawal Mohd Lajis, and Rafiza Kasbun

MOBILE IMAGE AUTHENTICATION SYSTEM
Sharmila Mat Yusof, and Nur Aliyah Mohd Roszaini

TAHAP KESEDIAAN PELAJAR TERHADAP PEMBELAJARAN PENGATURCARAAN KOMPUTER DALAM TALIAN KETIKA PENULARAN COVID-19
Shakirah Mohd Sofi, Siti Noor Ahmad, Farhana Abdullah Asuhaimi, and Helyawati Baharudin

PROGRAMMING TEACHING AND LEARNING: ISSUES AND CHALLENGES
Siti Noor Ahmad, and Juzlinda Ghazali

ANALISIS REKABENTUK APLIKASI "AUGMENTED REALITY" BAGI PEMBELAJARAN KOMPONEN SISTEM UNIT KOMPUTER
Siti Azrehan Aziz, Khodijah Abd Rahman, and Haniza Othman

KAJIAN TAHAP KESEDIAAN PENSYARAH TERHADAP PDP PENGATURCARAAN KOMPUTER KETIKA PENULARAN PANDEMIK COVID-19
Farhana Abdullah Asuhaimi, Helyawati Baharuddin, and Shakirah Mohd Sofi

MALAYSIAN CARDIOVASCULAR RISK DIAGNOSE MOBILE APPS: AN AWARENESS TOOL
Suzana Basaruddin, Rohaya Abu Hassan, and Salyani Osman

COMPONENTS ROLE DIFFERENCES BETWEEN AUGMENTED REALITY FRAMEWORK FOR DISTRIBUTED COLLABORATION (ARTIFICE), DISTRIBUTED WEARABLE AUGMENTED REALITY FRAMEWORK (DWARF) AND VARU FRAMEWORK: ENABLING RAPID PROTOTYPING OF VR, AR AND UBIQUITOUS APPLICATIONS
Marliza Abdul Malik, Suhaimi Mohd Noor, Suziyanti Marjudi, and Salyani Osman

MACHINE LEARNING BASED VEHICLE HEALTH MONITORING SYSTEM
N.Hemavathi, M.Meenalochani, R.Janani, Sunkavalli Sai Chandana, and Amrita Sona P.R

SPONSORED BY

Media Sponsor

ORGANISED BY

© Copyright 2020 FSTM, KUIS - All Rights Reserved