ICITS 2022
7th International Conference on Information Technology & Society

THEME: FUTURE ICT REVOLUTION
VENUE: KLCC CONVENTION CENTRE
MODE: ONLINE & FACE-TO-FACE



Organized by:
〖 Faculty of Science & Information Technology, KUIS 〗

In Collaboration with:
〖 SUK Selangor 〗
〖 KUISCELL Sdn. Bhd. 〗
〖 Fatoni University 〗

In Conjunction with:
〖 3rd Selangor R&D and Innovation Expo 2022 〗

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CALL FOR PARTICIPATION

The ICITS 2022 secretariat cordially invites submission of academic articles to the 7th International Conference on Information Technology & Society 2022. This conference is a platform to bring researchers, developers and practitioners together from academia and industry working in areas of Information Technology and its contribution to the society. The conference is hosted by Faculty of Science & Information Technology, International Islamic University College Selangor in collaboration with SUK Selangor, KUISCELL Sdn. Bhd. & Fatoni University. This conference is organized in conjunction with 3rd Selangor R&D and Innovation Expo (SRIE 2022).

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CONFERENCE SUB-THEME

Database and Programming, Semantic Technology, Visualisation Techniques, Quantum Information Science, Artificial Intelligence, Computer Architecture Design, Disruptive Cyber Security Technology, Computer Vision and Robotics, Parallel and Distributed Computing, Pervasive Computing and Network, Operating Systems, Sensors and Telemetry System, Social Media Analytics, Real-Time and Embedded Systems, Data Mining, Information retrieval (IR), Natural Language Processing (NLP), Cloud and Distributed Computing, Speech processing, Data Engineering and Knowledge Engineering, Signal and Image Processing, Scientific Computing, Computational Optimisation, Information Security, Cryptography, Cyber Law and Ethics, Network Security

Multimedia, Multimedia in Education, Computer in Education, Intelligent System, Information Systems, Multimedia Services and Applications, Multimedia Information Systems, Mobile games, Game Evaluations, Games for Learning and Wellbeing, Human-Computer Interaction in Games, Simulations, and VES, Bioinformatics and Telemedicine, Learning Systems, Information Governance, Game Design and Gamification, Augmented Reality, Alternate Reality Games, Virtual Environments, Internet of Things (IoT), System Recognition, Animation for Serious Games and Virtual Worlds, AI Applications for Serious Games, Serious Games Methodologies, User-Modelling in Serious Games, Image Understanding.

Multimedia in Education, Multimedia and Society, 3-D Processing, Design and Construction, Games, Intelligent Multimedia Interface, Multimedia Communication, Multimedia Content Security, Multimedia Copyright Protection, Multimedia Data Mining, Multimedia Processing, Multimedia Semantic Analysis, Multimedia Content Understanding, Multimedia Database Management, Long-Life Learning, Illumination, Sampling and Scanning Image Enhancement, Image and Video Processing Hardware and Software, Image Rendering and Quality, Imaging Sensors and Acquisition Systems, Implementations and Architectures, Innovative Multimedia Systems or Devices, Intelligent E-Health Based on Multimedia Analysis, Internet/Mobile Multimedia Sharing, Computational Photography.

Natural Language Processing, Algorithm and Programming, Decision Support Systems, Machine Translation, Computer Science, Languages and Programming Techniques, Machine Learning, Crime Detection based on Multimedia Analysis, Light Fields and Multiple-View Signal Processing, Mobile Plenoptic Acquisition and Display, Morphological Operations, Motion Detection and Estimation, Multispectral, Colour and Texture Processing, New Plenoptic Display Approaches and Devices, New Sensor Designs for Plenoptic Signal Acquisition, Neural, Adaptive and Fuzzy Processing.

Intelligent Information Systems, Information Technology in Society, Information Policy, Social Media and Community, Social Impact of IT, Emerging Technologies, Multimedia and Society, Multimedia Education, Long-Life Learning, E-Commerce, Current Issues of ICT and Society, Knowledge Management, ICT in Education. Cyber Security Issues. Digital Game Based Learning, Impact of Digital Games.

The Cloud, Video Streaming, Augmented Reality, Learning Simulations, Virtual Reality, Blockchain, FlipGrid, Hybrid Learning, Adaptive Learning Platforms, 5G, Artificial Intelligence, Interactive Video, Learning Analytics, Automation, App-Based Learning.

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IMPORTANT DATES

*Dates are subject to change

ABSTRACT SUBMISSION

15 MAY 2022

EXTENDED DATE: 31 AUGUST 2022

FULL PAPER SUBMISSION

22 SEPTEMBER 2022

PAPER ACCEPTANCE NOTICE

25 SEPTEMBER 2022

CONFERENCE

7 & 8 OCTOBER 2022 @ KLCC CONVENTION CENTRE
MODE: ONLINE & FACE-TO-FACE

ADMISSION FEES

Conference Package + MyJICT/E-Proceeding
(Earlybird with 10% off for payments before 9 September 2022)

CATEGORY FEE
International PresenterUSD42
International Presenter  (Second Paper & Onwards)USD12
International ParticipantUSD24
Malaysian PresenterRM150
Malaysian Presenter (Second Paper & Onwards)RM50
Malaysian ParticipantRM75
KUIS Staff PresenterRM125
KUIS Staff Presenter (Second Paper & Onwards)RM50
KUIS Staff ParticipantRM50
Student PresenterRM100
Student Presenter (Second Paper & Onwards)RM50
Student ParticipantRM50

PAYMENT 

Kindly email your transcription slip to icits@kuis.edu.my once payment has been made.

BANK ACCOUNT INFORMATION

Account Name:
KUISCELL SDN. BHD.

Bank Account Number:
12-0290-1006-4136

Bank Name:
BANK ISLAM (M) BERHAD

Branch:
Bandar Baru Bangi

Swift Code:
BIMBMYKL – Bank Islam Malaysia

ORGANISED BY

IN COLLABORATION WITH

IN CONJUNCTION WITH

CONTACT

Venue

Kuala Lumpur Convention Centre,
Kuala Lumpur City Centre,
50088 Wilayah Persekutuan Kuala Lumpur,
Malaysia

Phone:

Mrs. Marziana binti Abdul Majid
+60 17-296 5159

Dr. Roslinda binti Ramli
+60 12-658 9113

Mrs. Shafinaz binti Mohammad Niyaz Khan
+60 12-626 3935

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