3rd ITREXC 2021
International Innovation, Technology & Research Exhibition and Conference (Online)

THEME: PIONEERING ADAPTABLE AND IMPACTABLE INNOVATION & RESEARCH

Organised by:
〖 Faculty of Science & Information Technology, KUIS 〗
〖 Pusat Pengurusan Penyelidikan dan Inovasi (RIMC), KUIS 〗
〖 KUISCELL Sdn. Bhd. 〗
〖 Pejabat Pendidikan Daerah Hulu Langat, Selangor 〗

In Collaboration with:
〖 Faculty of Science and Technology, Fatoni University 〗

Mobirise

To all reviewers, we highly appreciate your contribution. All accepted papers with author registration, complete fee payment, presentation at the conference and subject to approval of Editorial Board will be published in the 3rd ITREXC 2021 e-Proceeding of the International Innovation, Technology & Research Exhibition and Conference 2021.

Selected papers also will be recommended to be published in MyJICT - Malaysian Journal of Information Communication Technology.

Mohd Khairul Mustakim bin Mustapa Kamal
Executive Director of 3rd ITREXC 2021
IT & Multimedia Department
Faculty of Science & Information Technology
International Islamic University College Selangor (KUIS)
Bandar Seri Putra, 43000 Kajang, Selangor, Malaysia
Phone/SMS/WhatsApp/Telegram: +6 019 406 1478
E-mail: itrexc@kuis.edu.my

Mobirise

RESEARCH SUB-THEME

Database and Programming, Semantic Technology, Visualisation Techniques, Quantum Information Science, Artificial Intelligence, Computer Architecture Design, Disruptive Cyber Security Technology, Computer Vision and Robotics, Parallel and Distributed Computing, Pervasive Computing and Network, Operating Systems, Sensors and Telemetry System, Social Media Analytics, Real-Time and Embedded Systems, Data Mining, Information Retrieval (IR), Natural Language Processing (NLP), Cloud and Distributed Computing, Speech Processing, Data Engineering and Knowledge Engineering, Signal and Image Processing, Scientific Computing, Computational Optimisation, Information Security, Cryptography, Cyber Law and Ethics, Network Security.

Multimedia, Multimedia in Education, Computer in Education, Intelligent System, Information Systems, Multimedia Services and Applications, Multimedia Information Systems, Mobile Games, Game Evaluations, Games for Learning and Wellbeing, Human-Computer Interaction in Games, Simulations and VES, Bioinformatics and Telemedicine, Learning Systems, Information Governance, Game Design and Gamification, Augmented Reality, Alternate Reality Games, Virtual Environments, Internet of Things (IoT), System Recognition, Animation for Serious Games and Virtual Worlds, AI Applications for Serious Games, Serious Games Methodologies, User-Modelling in Serious Games, Image Understanding.

Multimedia in Education, Multimedia and Society, 3-D Processing, Design and Construction, Games, Intelligent Multimedia Interface, Multimedia Communication, Multimedia Content Security, Multimedia Copyright Protection, Multimedia Data Mining, Multimedia Processing, Multimedia Semantic Analysis, Multimedia Content Understanding, Multimedia Database Management, Long-Life Learning, Illumination, Sampling and Scanning Image Enhancement, Image and Video Processing Hardware and Software, Image Rendering and Quality, Imaging Sensors and Acquisition Systems, Implementations and Architectures, Innovative Multimedia Systems or Devices, Intelligent E-Health Based on Multimedia Analysis, Internet/Mobile Multimedia Sharing, Computational Photography.

Natural Language Processing, Algorithm and Programming, Decision Support Systems, Machine Translation, Computer Science, Languages and Programming Techniques, Machine Learning, Crime Detection Based on Multimedia Analysis, Light Fields and Multiple-View Signal Processing, Mobile Plenoptic Acquisition and Display, Morphological Operations, Motion Detection and Estimation, Multispectral, Colour and Texture Processing, New Plenoptic Display Approaches and Devices, New Sensor Designs for Plenoptic Signal Acquisition, Neural, Adaptive and Fuzzy Processing.

Intelligent Information Systems, Information Technology in Society, Information Policy, Social Media and Community, Social Impact of IT, Emerging Technologies, Multimedia and Society, Multimedia Education, Long-Life Learning, E-Commerce, Current Issues of ICT and Society, Knowledge Management, ICT in Education. Cyber Security Issues. Digital Game Based Learning, Impact of Digital Games.

Editorial / Secretariat

● Dr. Nurkaliza Binti Khalid
● Pn. Siti Noor binti Ahmad
● En. Hafiz bin Mohd hanafi @ Omar

e-ISSN

2716-6732

e-PROCEEDING TABLE OF CONTENTS

THE APPS DEVELOPMENT OF MUTUAL AGREEMENT TO AVOID FRAUD IN ONLINE BUSINESS
Muhamad Hanif Aiman Zamri, Rohizah Abd Rahman & Mohd Shahrul Nizam Mohd Danuri

RISK IDENTIFICATION PROCESS FOR LOW CAPACITY IOT DEVICE
Nurul Azma Zakaria, Fatin Zahidah Shamsudin, Zaheera Zainal Abidin, Fairul Azni Jafar & Zuraida Abal Abas

A REVIEW OF AUGMENTED REALITY GAME BASED LEARNING
Roslinda Ramli, Sazanah Binti Md Ali, Asrina Suriani Md Yunus & Siti Fadzilah Mat Noor 

PROPHETIC FRAMEWORK AS A GUIDELINE FOR SOCIAL MEDIA USE DURING THE PANDEMIC
Aishah Ibrahim Warda & Hazwani Mohd Mohadis

PHYSICAL SECURITY GUIDELINES FOR MALAYSIAN ARMED FORCES FACILITY USING CRIME PREVENTION THROUGH ENVIRONMENTAL DESIGN (CPTED)
Roslinda Mohamed, Hafiza Abas & Roslinda Ramli

TOKENISASI PERKATAAN UNTUK TEKS JAWI LAMA
Che Wan Shamsul Bahri Che Wan Ahmad, Khairuddin Omar, Mohammad Faidzul Nasruddin & Mohd Zamri Murah

PENYAHTAKSAAN PERKATAAN HOMOGRAF DALAM TRANSLITERASI MESIN JAWI RUMI MENGGUNAKAN PENGKELASAN NAIVE BAYES
Che Wan Shamsul Bahri Che Wan Ahmad, Khairuddin Omar, Mohammad Faidzul Nasruddin & Mohd Zamri Murah

APPLICATION DEVELOPMENT FOR UNDERSTANDING THE FIVE PILLARS OF ISLAM WITH VR TECHNOLOGY
Faosan Mapa, Burhan Saleh & Hassan Hajimasalaeh

DESIGN AND DEVELOPMENT OF A BASIC C PROGRAMMING LANGUAGE GAME-BASED LEARNING APPLICATION
Ibtisam hama, Sahidan Abdulmana, Anas Tawalbeh & Nurulhusna Abdullatif

GAMES APPLICATION IN IMPROVING CHILDREN OF NUMERACY SKILL
Nurulhusna Abdullatif, Suaida Buenae & Ibtisam Hama

EXPLORATION OF SOUTHERN VIOLENCE USING FREQUENT ITEMSET MINING
Abdunfatah Masamae, Nourhuda Masamae, Rhysa McNeil & Mayuening Eso

A REVIEW OF DETECTION TECHNIQUE FOR FLOODING ZONE AND LANDSLIDE SUSCEPTIBILITY ZONE
Iksal Yanuarsyah Hakik & Syarbaini Ahmad

KESAN INFODEMIK MEDIA SOSIAL KE ATAS EMOSI DAN KESIHATAN MASYARAKAT MALAYSIA TERHADAP PANDEMIK COVID-19
Marziana Abdul Majid & Asrina Suriani Mohd Yunus

A QUICK REVIEW ON THE CAUSES AND THE IMPACTS OF PDPR ON PUPILS EMOTION, PHSYCHOLOGY AND PHYSICAL HEALTH ISSUES DURING LOCKDOWN IN MALAYSIA
Rafiza binti Kasbun, Mohd Khairul Mustakim bin Mustapa Kamal & Helyawati binti Baharudin

POTENSI TEKNOLOGI REALITI LUASAN DALAM PEMBELAJARAN BAHASA ARAB: SATU TINJAUAN TERHADAP PENYELIDIKAN LEPAS
Helyawati Binti Baharudin, Rafiza Binti Kasbun & Asrina Suriani Md Yunus

ZAKAT APPLICATION DEVELOPMENT: THE NEEDED FEATURE AND EVALUATION METHOD
Anas Tawalbeh & Ibtisam Hama

THE ISSUES OF KNOWLEDGE MANAGEMENT TECHNOLOGY USED AMONG SELANGOR STATE GOVERNMENT AGENCIES
Nurul Ibtisam Yaacob, Haniza Othman, Juzlinda Mohd Ghazali, Mokmin Basri & Hasnuddin Ab Rahman

DIGITAL CONTACT TRACING USING POWER OVER ETHERNET (POE) DEVICES IN THE CONTAINMENT OF COVID-19 SPREAD: A SOLUTION FOR NON-SMARTPHONE USERS
Juzlinda Mohd Ghazali, Kamal Ismeth Abd Hamid & Nurul Ibtisam Yaakub

GAMES USER INTERFACE CRITERIA FOR DYSLEXIC CHILDREN
Hafawati Ishak, Noor Azli Mohamed Masrop, Ghazali Zainuddin, Muhammad Sabri Sahrir & Sarifah Nurhanum Syed Sahuri

GAMIFICATION DESIGN FRAMEWORK TO SUPPORT INTERACTION SKILLS IN MATHEMATICS LEARNING: A SYSTEMATIC REVIEW
Nurkaliza Khalid & Noor Fadzilah Abdul Rahman

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