ABSTRACT SUBMISSION
15 JULY 2021
EXTENDED DATE: 20 SEPTEMBER 2021
Organised by:
〖 Faculty of Science & Information Technology, KUIS 〗
〖 Pusat Pengurusan Penyelidikan dan Inovasi (RIMC), KUIS 〗
〖 KUISCELL Sdn. Bhd. 〗
〖 Pejabat Pendidikan Daerah Hulu Langat, Selangor 〗
In Collaboration with:
〖 Faculty of Science and Technology, Fatoni University 〗
The 3rd ITREXC 2021 secretariat cordially invites submission of academic researches and innovations to the 3rd International Innovation, Technology & Research Exhibition and Conference 2021. This online conference that replaces two annual programs which are the International Conference on Information Technology and Society 2021 (ICITS 2021) and the Innovation Technology and Research Exhibition 2021 (iTREX 2021) is a platform to bring researchers, developers and practitioners together from academia and industry working in areas of Information Technology and its contribution to the society. The 3rd ITREXC 2021 will be conducted online conference is hosted by Faculty of Science & Information Technology, International Islamic University College of Selangor in collaboration with KUISCELL Sdn. Bhd., Pusat Pengurusan Penyelidikan dan Inovasi (RIMC), Pejabat Pendidikan Daerah Hulu Langat, Selangor, and Faculty of Science and Technology, Fatoni University.
Database and Programming, Semantic Technology, Visualisation Techniques, Quantum Information Science, Artificial Intelligence, Computer Architecture Design, Disruptive Cyber Security Technology, Computer Vision and Robotics, Parallel and Distributed Computing, Pervasive Computing and Network, Operating Systems, Sensors and Telemetry System, Social Media Analytics, Real-Time and Embedded Systems, Data Mining, Information Retrieval (IR), Natural Language Processing (NLP), Cloud and Distributed Computing, Speech Processing, Data Engineering and Knowledge Engineering, Signal and Image Processing, Scientific Computing, Computational Optimisation, Information Security, Cryptography, Cyber Law and Ethics, Network Security.
Multimedia, Multimedia in Education, Computer in Education, Intelligent System, Information Systems, Multimedia Services and Applications, Multimedia Information Systems, Mobile Games, Game Evaluations, Games for Learning and Wellbeing, Human-Computer Interaction in Games, Simulations and VES, Bioinformatics and Telemedicine, Learning Systems, Information Governance, Game Design and Gamification, Augmented Reality, Alternate Reality Games, Virtual Environments, Internet of Things (IoT), System Recognition, Animation for Serious Games and Virtual Worlds, AI Applications for Serious Games, Serious Games Methodologies, User-Modelling in Serious Games, Image Understanding.
Multimedia in Education, Multimedia and Society, 3-D Processing, Design and Construction, Games, Intelligent Multimedia Interface, Multimedia Communication, Multimedia Content Security, Multimedia Copyright Protection, Multimedia Data Mining, Multimedia Processing, Multimedia Semantic Analysis, Multimedia Content Understanding, Multimedia Database Management, Long-Life Learning, Illumination, Sampling and Scanning Image Enhancement, Image and Video Processing Hardware and Software, Image Rendering and Quality, Imaging Sensors and Acquisition Systems, Implementations and Architectures, Innovative Multimedia Systems or Devices, Intelligent E-Health Based on Multimedia Analysis, Internet/Mobile Multimedia Sharing, Computational Photography.
Natural Language Processing, Algorithm and Programming, Decision Support Systems, Machine Translation, Computer Science, Languages and Programming Techniques, Machine Learning, Crime Detection Based on Multimedia Analysis, Light Fields and Multiple-View Signal Processing, Mobile Plenoptic Acquisition and Display, Morphological Operations, Motion Detection and Estimation, Multispectral, Colour and Texture Processing, New Plenoptic Display Approaches and Devices, New Sensor Designs for Plenoptic Signal Acquisition, Neural, Adaptive and Fuzzy Processing.
Intelligent Information Systems, Information Technology in Society, Information Policy, Social Media and Community, Social Impact of IT, Emerging Technologies, Multimedia and Society, Multimedia Education, Long-Life Learning, E-Commerce, Current Issues of ICT and Society, Knowledge Management, ICT in Education. Cyber Security Issues. Digital Game Based Learning, Impact of Digital Games.
15 JULY 2021
EXTENDED DATE: 20 SEPTEMBER 2021
30 AUGUST 2021
EXTENDED DATE: 15 OCTOBER 2021
2 NOVEMBER 2021
3 NOVEMBER 2021
CATEGORY | FEE |
---|---|
Malaysian & International Presenter | RM150 (USD40) |
Malaysian & International Presenter (Second Paper & Onwards) | RM80 (USD20) |
Malaysian & International Participant | RM50 (USD15) |
KUIS Staff Presenter | RM130 |
KUIS Staff Presenter (Second Paper & Onwards) | RM70 |
KUIS Staff Participant | RM35 |
KUIS Student Presenter | RM90 |
KUIS Student Presenter (Second Paper & Onwards) | RM50 |
KUIS Student Participant | RM25 |
Student Presenter | RM70 |
Student Presenter (Second Paper & Onwards) | RM40 |
Student Participant | RM25 |
CATEGORY | FEE |
---|---|
Malaysian Presenter | RM200 |
Malaysian Presenter (Second Paper & Onwards) | RM120 |
Malaysian Participant | RM80 |
KUIS Staff Presenter | RM140 |
KUIS Staff Presenter (Second Paper & Onwards) | RM80 |
KUIS Staff Participant | RM50 |
Higher Institutions Student Presenter | RM130 |
Higher Institutions Student Presenter (Second Paper & Onwards) | RM70 |
Higher Institutions Student Participant | RM40 |
KUIS Student Presenter | RM90 |
KUIS Student Presenter (Second Paper & Onwards) | RM50 |
KUIS Student Participant | RM30 |
School Student Presenter | RM75 |
School Student Presenter (Second Paper & Onwards) | RM50 |
School Student Participant | RM10 |
Account Name:
KUISCELL SDN. BHD.
Bank Account Number:
12-0290-1006-4136
Bank Name:
BANK ISLAM (M) BERHAD
Branch:
Bandar Baru Bangi
Swift Code:
BIMBMYKL – Bank Islam Malaysia
(Online)
Mrs. Asrina Suriani Binti Md Yunus
+60 12-338 7572
Mrs. Farhana Binti Abdullah Asuhaimi
+60 19-202 8682
Dr. Siti Zaharah binti Mohid
+60 19-214 8490
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